The augmented reality and virtual reality market was valued at US$ 5.83 billion in 2016 and is projected to reach US$ 130.1 billion by 2025; it is expected to grow at a CAGR of 41.2% during 2016–2025.
AR and VR technology are currently being used in various application such as sci-fi films, gaming and other entertainment applications since their inception. In recent times, they are trending into many other applications to offer vivid experience to the consumers. Companies are using these technologies to attract customers and provide them with more features in buying or decision-making experience.
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Leading Augmented Reality and Virtual Reality Market Players:
- Augmented Pixels Inc.
- DAQRI, LLC
- EON Reality, Inc
- Google, Inc.
- Innovega, Inc.
- Laster Technologies
- Layar B.V.
- Marxent Labs LLC
- Microsoft Corporation
- Oculus VR, LLC
The points that are discussed within the report are the major market players that are involved in the market such as manufacturers, raw material suppliers, equipment suppliers, end users, traders, distributors and etc. The complete profile of the companies is mentioned. And the Augmented Reality and Virtual Reality market size, capacity, production, price, revenue, cost, gross, gross margin, sales volume, sales revenue, consumption, growth rate, import, export, supply, future strategies, and the technological developments that they are making are also included within the report.
The report also includes the profiles of key Augmented Reality and Virtual Reality market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
The segments and sub-section of Augmented Reality and Virtual Reality market are shown below:
Covid-19 Impact and Global Analysis –
- by Technology (Augmented Reality, and Virtual Reality), Components (Sensors, Semiconductor Components, and Others), End-user Industry (Entertainment, Educational, Industrial, Medical, Real Estate & Architecture, Retail, Aerospace & Defense, and Others)
The COVID-19 IMPACT outbreak pandemic is adversely affecting economies and industries in various countries due to government-imposed lockdowns and travel bans, and business shutdowns. The consumer goods is one of the major industries suffering serious disruptions such as supply chain breaks, technology events cancellations, and office shutdowns. The shutdown of various plants and factories in North America, Europe, Asia Pacific, South America, and the Middle East and Africa has restricted the global supply chain and negatively impacted the manufacturing activities, delivery schedules, and product sales. Furthermore, various companies have already predicted possible delays in product deliveries and slump in future sales of their products
Major Key Points of Augmented Reality and Virtual Reality Market
- Augmented Reality and Virtual Reality Market Overview
- Augmented Reality and Virtual Reality Market Competition
- Augmented Reality and Virtual Reality Market, Revenue and Price Trend
- Augmented Reality and Virtual Reality Market Analysis by Application
- Company Profiles and Key Figures in Augmented Reality and Virtual Reality Market
- Market Dynamics
- Methodology and Data Source
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